According
to new market research report "Connected Toys Market by Interacting
Device (Smartphone-Connected Toys, App-Connected Drones, Console-Connected
Toys, and Tablet-Connected Toys), Age Group (2–5 Years, 6–8 Years, 9–12 Years,
and Teenagers), Region - Global Forecast to 2024", The connected
toys market is expected to grow from USD 5.7 billion in 2019 to USD 13.8
billion by 2024, at a Compound Annual Growth Rate (CAGR) of 19.3% during the
forecast period. The major factors driving the connected toys market include
the rising adoption of STEM among kids and widespread and easy availability of
connected platform.
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in-depth TOC on “Connected Toys Market”
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The console-connected toys segment to hold the largest market size during the forecast period
Console-connected toys are commonly known as video games. These
games are played on a device specially made called video game console. The
player interacts with the game through a controller, a hand-held device with
buttons and joysticks or pads. The gamer receives the video and sound through a
television. For instance, SquareOne is the first connected board game console
to merge two universes that never combined before: traditional and video games.
Through its patented technology, SquareOne solves the issue of identifying
objects as well as the gameboard’s physical importance. SquareOne screen is
bordered with 26 dedicated squares that can be used by cardboard tiles, cards,
and other connected toys.
9–12 years age group segment
to grow at the highest CAGR during the forecast period
Children in the 9–12 years age group can learn new things
rapidly and are efficient at using tablets. Science, Technology, Engineering,
and Mathematics (STEM) toys enable children in the age group of 9-12 years to
solve complex problems, which enhances their solving skills. For instance, Osmo
offers Osmo Genius Kit, specially designed for the kids aged between 9-12
years, which help the children to improve skills in areas such as math,
drawing, language and vocabulary, and creative thinking. It helps adjust the
children’s skill levels and keep them challenged and entertained.
North America to hold the
largest market size during the forecast period
North America is estimated to account for the highest market
share in 2019. The region comprises developed countries, such as the US and
Canada, and is considered the most advanced geography in terms of adopting new
and emerging technologies. Moreover, it houses key industry players offering
connected toys. The financial position of these industry players enables them
to invest in the leading tools and technologies for effective business
operations.
Major vendors offering connected toys software and services
across the globe include Mattel (US), Hasbro (US), LEGO Group (Denmark), Sphero
(US), Sony (Japan), PLAYMOBIL (Germany), BANDAI NAMCO (Japan), KNEX (US),
Konami (Japan), Wonder Workshop (US), PlayFusion (UK), Anki (US), WowWee (Hong
Kong), DXTR Labs (Denmark), and Leka (France).
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Content Source: https://www.marketsandmarkets.com/PressReleases/connected-toys.asp
Report: https://www.marketsandmarkets.com/Market-Reports/connected-toys-market-38031230.html
Mr. Sanjay Gupta
MarketsandMarkets™ INC.
630 Dundee Road
Suite 430
Northbrook, IL 60062
USA : 1-888-600-6441
sales@marketsandmarkets.com
Content Source: https://www.marketsandmarkets.com/PressReleases/connected-toys.asp
Report: https://www.marketsandmarkets.com/Market-Reports/connected-toys-market-38031230.html
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